What's New with Addventure
What do you know? After over a year, there is a surprising change.
27 Aug 1996
- The game now uses a basic database system to store each room,
instead of our prevoid "individual file" method. This should
speed up some rooms.
- Please let us know if there are any problems.
It seems kinda silly to have a "what's new" page for something that
shouldn't change much anymore... but... for some history...
1 Jun 1995
- Welcome to our new home.
- This game is currently "read only" - you can not create new rooms.
12 Feb
- After far too long a delay, Addventure 2.0 is entering final testing
and should be available for play RRRRSN.
- For a sneak peak, see the preview.
06 Feb
- Netcom (and maybe Prodigy) users: I have made some changes to the
home page so you should have no problems playing now. Let me
know if I'm wrong.
- I've had some discussions with
Netcom tech support on this issue. Thanks for their help and,
more importantly, the people who have sent me email trying to
resolve this issue.
22 Jan
- Addventure 2.0 is (finally) entering Beta test. Expect it within
days.
- Feel free to send us
feedback about the game. This link is also available from
the main page.
23 Sep
- Thanks to the server administrators, who now do usage statistics
runs on just the Addventure pages, the results from the past few
weeks are now available from the main screen.
- A couple of small cosmetic changes to the home page.
16 Aug
- Addventure 2.0 entered alpha testing today. The new features will be
announced later. Suffice it to say that this is a warning that
the original game will be ended soon (but not destroyed).
23 July
- Source code for Addventure and the main library it uses to read fields
from forms is now available.
21 July
- Updated the Addventure programs to version 1.2
- Added the wiperoom program to help clean out rooms
- Began a campaign to clean-up some dead-end rooms that had nothing
in them. (Or at least no choices and it clearly wasn't an ending.)
17 July
- Updated the Addventure programs to version 1.1
- Less likely that "dead-end" rooms can be created.
All rooms created must have at least one choice and new "description"
pages have a way to reject the room.
- The text area may now be arbitrarily large
- The "click here for entry" link now tries to trick smart browsers
that do document caching.