What's New: Addventure 2.0
Version 2.0.6
- Bug fixes
-
- A showstopper that nobody semed to notice for a month. The
timeout program was claiming to cleanup episode, but was
not removing the notice.
- Hacks to support a new mail delivery method.
- Documentation Changes
-
- Assorted updates to related sites.
- Changed some email addresses.
Version 2.0.5
- Bug fixes
-
- Increased error checking to make sure that existing pages can not
be overwritten. This has the unfortunate side effect that its possible
to create almost the entire episode, and then get an error.
- Fixed a problem in the about program that caused the program
to crash when it encountered corrupted status lines.
- Documentation chages
-
- Updated the "magic" perl script to work with Perl 5. Still Perl
4 compatable.
- Added some more pages, etc.
- Added some FAQs
Version 2.0.4
- Bug fixes
- Completely invisible stuff to port the code to a new platform.
Version 2.0.3
(Version 2.0.3 was never released.)
Version 2.0.3 was released to update the documentation for our new
location... but since we were updating things anyway...
- Documentation Changes
-
- Updated my email address and URLs to point at addventure.com
instead of acm.rpi.edu.
- Gave long overdue credit to the graphic designer.
- Added some FAQs.
- Added some ideas that we have been looking at recently.
- Bug fixes
-
- An entirely undetectable problem with the "Go back" link and
absolute paths was fixed.
Version 2.0.2
- Bug fixes
-
- The problem with the about program has been fixed, hopefully
preventing other problems in the future.
- Documentation changes
-
Version 2.0.1
- Bug fixes
- Several latent problems fixed:
- Prodigy users were having problems creating new rooms because of
an unexpected behaviour of the browser. Worked around this.
- Documentation changes
-
- Added references to discussions about hyperfiction.
- Changes in other known games.
Verion 2.0.0
Version 2.0 is a complete re-write of Addventure from version 1.2,
incorporating several new features.
- Backlinking
- The biggest new feature has been the addition of support for
linking to previously created episodes. If a episode author "enables
linking" for a episode, you can point the choices either at one of these
created episodes or at a episode to be created.
- Reduce dead-ends
- There are several changes to try and reduce the number of empty
episodes and dead-ends:
- When you are told that you can create a new episode, you can
immediately choose to not build it.
- At any time before you complete the episode, you can cancel the episode
creation process.
- Options can be set to only point to other episodes, and not to "nowhere"
or outside the game.
- There is a cleanup program that will periodically go through the
episodes, cleaning up anything that has not been finished or worked on
for a length of time.
- Email to authors
- If you would like to find out when someone extends your episode, you
can have Addventure send you mail when one of
these new episodes are created.
(Your email address isn't put on the web page itself, just a seperate
signature if you want it.)
- Multiple games
- For servers that wish to support more than one game, one set of
binaries can now support various games. Each game can also have a
title, if you wish.
- Improved statistics
- While it was possible to generate some statistics on episode
creation with version 1.x, the game now keeps track of this data
directly. While most of it is not yet used, the "about" program
displays some of this information. Statistics on game access is still
done by standard web statistics programs.
- Under construction
- You can no longer stumble into episodes as they are being created by
someone else. If you're working on a episode, you're guaranteed to have
it all to yourself.
- New terminology
- The term "room" is no longer used in all cases, since it was not
(necessarily) a physical room that was being described. Each game
can use their own term (this game uses episode, with "room" used
as the default.
- New look
- There have been several changes in the look itself, to try and
make the game better looking and more functional on a wider range of
clients.